Foliage Custom Procedural Content Generation
Developed a custom PCG Node that generates grass and stem-like objects scattered naturally across a terrain. Various adjustable parameters are available such as the bend, height, and size of each leaf
Software: C++, Unreal Engine 5
Cloud-Mesh Generator
Built with Blender Python API, this generator allows users to customize the size, shape, and density to create a custom cloud-like mesh.
GitHub Repository: Click Here | Software: Python, Blender

Procedural Brick Patio
Generates a brick wall given a set of values from the users. Each brick generated contains a random texture and minor offsets in rotation.
ArtStation: Click Here
Software: Unreal Engine 5 - Unreal Blueprints and Materials
Mini Minecraft
Responsibilities: Built procedurally generated Perlin noise terrain, with chunk loading and unloading and interactive camera controls
Software: WebGL, TypeScript


Salt Fighter
Similar to Street Fighter, this fighting game features player vs player gameplay with special moves and complex state machines. Completed in-person with a team of 8.
Similar to Street Fighter, this fighting game features player vs player gameplay with special moves and complex state machines. Completed in-person with a team of 8.
Responsibilities: Designed, modeled, and optimized a medieval-fighter-chef character for animations in Mixamo and UE5. Utilized Animation Blueprint and Blendspaces to develop seamless transitions between states: walk, idle, block, knockback, and crouch.
GitHub Repository: Click Here | Itch.io Link: Click Here
Software: Unreal Engine 5, Blender, Mixamo
Artistic Exploration - Blender, Digital Painting, Acrylic Painting, Printmaking










Hello there!
I'm Ronghua, a fourth-year student double majoring in Computer Science and Arts & Entertainment Technologies at the University of Texas at Austin.
As an artist, I am passionate about bringing an artistic touch to my technical work in front-end design and tool development. I enjoy developing user-oriented designs that improve individual and team workflow in animation and game development.
As an artist, I am passionate about bringing an artistic touch to my technical work in front-end design and tool development. I enjoy developing user-oriented designs that improve individual and team workflow in animation and game development.
I live with two Pothos plants, and I like hip-hop dancing, sewing felt flowers, crocheting stuffed animals, and trying new ramen flavors :D
Contact me if you would like to work together. Thank you for stopping by!