Architect Villager
Developed an in-game consumable item that dynamically generates one of seven prefabricated structures in the game world at runtime, each uniquely designed to represent a specific villager type, with over 160 downloads on CurseForge.
Responsibilities: Engineered parsers for Minecraft’s Named Binary Tag (NBT) data structure to extract, store, and modify block data, ensuring that generated structures align with the player's facing direction for seamless gameplay integration
CurseForge Link: Click Here
Software: Java, Forge
DOOG - Take #2 to Tango

You're a dog, a highly-trained canine operative with one crucial mission; your duty: take #2 to Tango. Navigating through a top-secret military base swarming with elite animal adversaries, you're on a daring mission where every paw step counts—you and your human partner must survive the journey. 
This game was made in under 48 hours for the Texas Game Jam 2024, hosted by the Electronic Game Developers Society.
Rewards: 1st Best Overall, 1st Best Technology, 2nd Most Diversifiers, 2nd Best Visuals 
Responsibilities: Programming Support, Level Designer, UI Designer
Itch.io Link: Click Here
Software: Photoshop, Blender, Unity 
P.I.N.G.: Penguins in No Gravity
Oh no! The evil fish company has started melting Earth’s ice caps with a space laser! Step into the shoes of a penguin, fight your way through the chaos of a space station full of evil fishes, and save your homeland from their evil schemes!

Responsibilities: Collaborated in a cross-functional team of 7 within an agile/scrum environment with Miro and Trello integration; Painted a variety of in-game assets for Unity, including backgrounds, characters, map designs, and story panels
Itch.io Link: Click Here
Software: Photoshop, Unity
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